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DigHT 310
Efficient Design of User Interactions

In this lecture I will present four different ways of programming essentially the same interaction--a simple True/False exercise--as a means of demonstrating efficient ways of using the structure of LiveCode to create user interactions. At the end of this presentation you will have a chance to try some of these techniques for yourself.

These examples are illustrated in the stack http://dight210.byu.edu/resources/InClass_Work/QuizStacks/InteractionsProgrammingEx.rev.


Method 1 - The way a novice programmer might do it.

Method 2 - Getting smarter

Method 3 - More generalized, more efficient

Method 4 - Single card approach

All groups same as above, but only one card is used. Simply replace data on the card for each new question.


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